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; MOBILIZATION #2 (Based on unit positions)
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;
; USAGE:
;
; Basic structure for an mobilization event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #MOBILIZATION= The mobilization percentage increase/decrease for this event for #COUNTRY_ID
;                Format: [min%, max%] [political_direction]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; The #MOBILIZATION value can be set to reflect a random range of potential increase or decrease
; towards either the Axis or Allies side. This is done by setting the 'political_direction' flag
; under #MOBILIZATION as either Axis or Allied, i.e. [1] or [2]. For example if the US is currently
; leaning towards the Allies then you can set an #MOBILIZATION event to decrease their current
; mobilization percentage by setting the 'political_direction' flag as Axis.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; If #CONDITION_POSITION has an added <unit_id, ...> then it will only consider the specified UNIT_ID types, e.g.
; Axis have an Army or Tank unit within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [1,1] [1] [0] <5,26>
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Kenya
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Madagascar
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= New Guinea
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; GERMAN MINOR DECISION EVENTS
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;
; Turkey reacts to the USA providing direct assistance to the UK in Egypt
; 
{
#NAME= DE 300 - US Tanks arrive in Egypt (Turkey->Axis)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 300[1]
#COUNTRY_ID= 111
#TRIGGER= 75
#DATE= 1939/09/01
;8-15% mobilization increase towards Axis
#MOBILIZATION= [8,15] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

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; FRENCH DECISION EVENTS
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;
{
#NAME= Pressure Grows On The Vichy Authorities To Join The Allies (Vichy France->Allies)
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 50
#DATE= 1939/09/01
;15-25% mobilization increase towards Allies
#MOBILIZATION= [15,25] [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= The Vichy Authorities Are Overthrown By Free French Forces (Vichy Syria->Allies)
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 105
#TRIGGER= 25
#DATE= 1939/09/01
;15-25% mobilization increase towards Allies
#MOBILIZATION= [15,25] [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= The Vichy Authorities Are Overthrown By Free French Forces (Vichy Tunisia->Allies)
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 110
#TRIGGER= 25
#DATE= 1939/09/01
;15-25% mobilization increase towards Allies
#MOBILIZATION= [15,25] [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= The Vichy Authorities Are Overthrown By Free French Forces (Vichy Algeria->Allies)
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 25
#DATE= 1939/09/01
;15-25% mobilization increase towards Allies
#MOBILIZATION= [15,25] [2]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

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; USA EVENTS
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;

;REMOVE1942
;
{
#NAME= American Public Opinion Moves Against Entering The War (USA->Allies)
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 35
#DATE= 1939/09/01
; 1-3% activation increase towards Axis
#MOBILIZATION= [1,3] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; USA has 2 or more units within 100 hexes of Ferrol in northern Spain
#CONDITION_POSITION= 130,97 [100,100] [2,2] [2] [115]
}

;AMEND1941
;REMOVE1942
;
; Axis land units in Iceland resulting in a
; 8-12% increase in USA activation towards Allies:
{
#NAME= Axis Invades Iceland (USA->Allies)
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 8-12% activation increase towards Allies
#MOBILIZATION= [8,12] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit in Iceland within 10 hexes of Akureyri
#CONDITION_POSITION= 110,32 [10,10] [1,1] [1] [0]
}

;REMOVE1942
;
; Axis land units in Iceland resulting in a
; 5-7% increase in USA activation towards Allies:
{
#NAME= DE 307 - Axis Invades Iceland (USA->Allies)
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 307[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1941/07/07
; 5-7% activation increase towards Allies
#MOBILIZATION= [5,7] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit in Iceland within 10 hexes of Akureyri
#CONDITION_POSITION= 110,32 [10,10] [1,1] [1] [0]
}

;REMOVE1942
{
#NAME= DE 307 - Axis Invades Iceland - Continued (USA->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 307[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1941/07/07
; 3-5% activation increase towards Allies
#MOBILIZATION= [3,5] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit in Iceland within 10 hexes of Akureyri
#CONDITION_POSITION= 110,32 [10,10] [1,1] [1] [0]
}

;REMOVE1942
;
; Axis land units in Canada resulting in a
; 100% increase in USA activation towards Allies:
{
#NAME= Axis Invasion of Canada (USA->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 100% activation increase towards Allies
#MOBILIZATION= [100,100] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in Canada within 1 hex of Saint John's OR
#CONDITION_POSITION= 51,88 [15,15] [1,1] [1] [0]
; Axis land 1 unit in Canada within 15 hexes of Halifax OR
#CONDITION_POSITION= 30,95 [15,15] [1,1] [1] [0]
; Axis land 1 unit in Canada within the St Lawrence River
#CONDITION_POSITION= 20,85 [5,5] [1,1] [1] [0]
}

;REMOVE1942
;
; Axis land units in England resulting in a
; 10-15% increase in USA activation towards Allies:
{
#NAME= Sealion (USA->Allies)
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 10-15% activation increase towards Allies
#MOBILIZATION= [10,15] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in the UK within 2 hexes of London OR
#CONDITION_POSITION= 147,77 [2,2] [1,1] [1] [0]
; Axis land 1 unit in the UK within 2 hex of Manchester
#CONDITION_POSITION= 142,72 [2,2] [1,1] [1] [0]
; Axis land 1 unit in the UK within 2 hex of Edinburgh
#CONDITION_POSITION= 140,65 [2,2] [1,1] [1] [0]
}

;REMOVE1942
;
; The US reacts to Axis gains at Gibraltar
{
#NAME= Axis Advances in Spain (USA->Allies)
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 50
#DATE= 1940/01/01
;5-15% mobilization increase towards Allies
#MOBILIZATION= [5,15] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit within 1 hex of Gibraltar
#CONDITION_POSITION= 136,114 [1,1] [1,1] [1] [0]
}

;REMOVE1941
;
; Iraqis reacts to Axis gains in Egypt
{
#NAME= Axis Advances in Egypt (Iraq->Axis)
#POPUP= <<TAG_44>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 56
#TRIGGER= 50
#DATE= 1939/09/01
;25-35% mobilization increase towards Axis
#MOBILIZATION= [25,35] [1]
; Set variable conditions:
; 1st Line - Iraq politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 56 [1] [0] [0]
; The Axis have 1-2 units within 5 hexes of Suez
#CONDITION_POSITION= 210,126 [5,5] [1,2] [1] [0]
}

;REMOVE1942
;
; US reacts to Axis gains around Egypt
{
#NAME= Axis Threaten Allied Position in Egypt and Palestine (USA->Allies)
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 50
#DATE= 1940/01/01
;5-10% activation increase towards Allies
#MOBILIZATION= [5,10] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit within 1,1 hex of Alexandria
#CONDITION_POSITION= 206,124 [1,1] [1,1] [1] [0]
; Axis has 1 unit within 1,1 hex of Cairo
#CONDITION_POSITION= 208,126 [1,1] [1,1] [1] [0]
; Axis has 1 unit within 1,1 hex of Jerusalem
#CONDITION_POSITION= 216,123 [1,1] [1,1] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

;REMOVE1941
;
; This Event will apply if the triggers for the Event beneath it aren't met
{
#NAME= 2 Axis Units Near Warsaw From January 1940 (USSR->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 2-2% mobilization increase towards Allies
#MOBILIZATION= [2,2] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
;
; This event is to counteract the one above
{
#NAME= 2 Axis Units Near Warsaw From January 1940 (USSR->Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 2% mobilization increase towards Axis
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 2 Axis units are within 10 hexes of Warsaw
#CONDITION_POSITION= 188,76 [10,10] [2,2] [1] [0]
}

;REMOVE1941
;
; This Event will apply if the triggers for the Event beneath it aren't met
{
#NAME= 4 Axis Units Near Warsaw From January 1941 (USSR->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1941/01/01
; 2% mobilization increase towards Allies
#MOBILIZATION= [2,2] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
;
; This event is to counteract the one above
{
#NAME= 4 Axis Units Near Warsaw From January 1941 (USSR->Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1941/01/01
; 2% mobilization increase towards Axis
#MOBILIZATION= [2,2] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 4 Axis units are within 10 hexes of Warsaw
#CONDITION_POSITION= 188,76 [10,10] [4,4] [1] [0]
}

;REMOVE1941
;
{
#NAME= More than 18 Axis Units Near Warsaw From January 1941 (USSR->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 50
#DATE= 1941/01/01
; 5-10% mobilization increase towards Allies
#MOBILIZATION= [5,10] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 19 Axis units are within 10 hexes of Warsaw
#CONDITION_POSITION= 188,76 [10,10] [19,19] [1] [0]
}

;REMOVE1941
;
; AI script to largely offset the above, so that the Axis AI can build up for Barbarossa
{
#NAME= More than 18 Axis Units Near Warsaw From January 1941 (USSR->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 1
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1941/01/01
; 3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 19 Axis units are within 10 hexes of Warsaw
#CONDITION_POSITION= 188,76 [10,10] [19,19] [1] [0]
}

;REMOVE1942
;
; US naval units in the vicinity of the Arctic Circle
; 3-5% increase in Soviet mobilization towards Axis
{
#NAME= US Naval Aggression Near Arctic Circle (USSR->Axis)
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 50
#DATE= 1939/09/01
; 3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#CONDITION_POSITION= 152,10 [23,23] [1,1] [2] [115]
}

;REMOVE1941
;
; Axis land units in England resulting in a
; 10-15% increase in Soviet mobilization towards Allies:
{
#NAME= Sealion (USSR->Allies)
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 10-15% mobilization increase towards Allies
#MOBILIZATION= [10,15] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of London OR
#CONDITION_POSITION= 147,77 [1,2] [1,2] [1] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of Manchester
#CONDITION_POSITION= 142,72 [1,2] [1,2] [1] [0]
; Axis land 1 unit in the UK within 1-2 hexes of Edinburgh
#CONDITION_POSITION= 140,65 [1,2] [1,1] [1] [0]
}

;REMOVE1941
;
; Axis land units in England supplementary reduction of 
; mobilization effect for GREEN level Axis players
{
#NAME= Sealion (USSR->Allies) (Green)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0 [=]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 10% mobilization increase towards Axis
#MOBILIZATION= [10,10] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of London OR
#CONDITION_POSITION= 147,77 [1,2] [1,2] [1] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of Manchester
#CONDITION_POSITION= 142,72 [1,2] [1,2] [1] [0]
; Axis land 1 unit in the UK within 1-2 hexes of Edinburgh
#CONDITION_POSITION= 140,65 [1,2] [1,1] [1] [0]
}

;REMOVE1941
;
; Axis land units in England supplementary reduction of 
; mobilization effect for NOVICE level Axis players
{
#NAME= Sealion (USSR->Allies) (Novice)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 1 [=]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 5% mobilization increase towards Axis
#MOBILIZATION= [5,5] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of London OR
#CONDITION_POSITION= 147,77 [1,2] [1,2] [1] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of Manchester
#CONDITION_POSITION= 142,72 [1,2] [1,2] [1] [0]
; Axis land 1 unit in the UK within 1-2 hexes of Edinburgh
#CONDITION_POSITION= 140,65 [1,2] [1,1] [1] [0]
}

;REMOVE1941
;
; USSR reacts to Axis gains around Egypt
{
#NAME= Axis Threaten Allied Position In Egypt and Palestine (USSR->Allies)
#POPUP= <<TAG_14>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 25
#DATE= 1940/01/01
;4-8% activation increase towards Allies
#MOBILIZATION= [4,8] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit within 1,1 hex of Alexandria
#CONDITION_POSITION= 206,124 [1,1] [1,1] [1] [0]
; Axis has 1 unit within 1,1 hex of Cairo
#CONDITION_POSITION= 208,126 [1,1] [1,1] [1] [0]
; Axis has 1 unit within 1,1 hex of Jerusalem
#CONDITION_POSITION= 216,123 [1,1] [1,1] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GERMAN MINOR EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
;
; Allied aggression in Norway resulting in a
; 20-35% increase in Swedish activation towards Axis:
{
#NAME= UK Aggression In Norway (Sweden->Axis)
#POPUP= <<TAG_15>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
#DATE= 1939/09/03
; 20-35% activation increase towards Axis
#MOBILIZATION= [20,35] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
; 2nd Line - Norway politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 78 [1] [100] [1]
; Allies invade Norway
#CONDITION_POSITION= 167,52 [2,2] [1,1] [2] [0]
} 

;REMOVE1940
;
; Allied aggression in Norway resulting in a
; 20-40% increase in Finnish activation towards Axis:
{
#NAME= UK Aggression In Norway (Finnish->Axis)
#POPUP= <<TAG_16>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#DATE= 1939/09/03
; 20-40% activation increase towards Axis
#MOBILIZATION= [40,60] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
; 2nd Line - Norway politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 78 [1] [100] [1]
; Allies invade Norway
#CONDITION_POSITION= 167,52 [2,2] [1,1] [2] [0]
}

;REMOVE1941
;
; Soviet naval units within range of Helsinki port resulting in a
; 30-45% increase in Finnish activation towards Axis
{
#NAME= Soviet Naval Aggression in the Baltic (Finland->Axis)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 50
#DATE= 1939/09/03
; 30-45% activation increase towards Axis
#MOBILIZATION= [30,45] [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Soviets have 1 Amphibious unit within 2-3 hexes wrange of Helsinki port
#CONDITION_POSITION= 196,52 [2,3] [1,1] [2] [116] <47,48>
}

;REMOVE1941
;
; Soviet naval units within range of Helsinki port resulting in a
; 30-45% increase in Finnish activation towards Axis
{
#NAME= Soviet Naval Aggression in the Baltic (Finland->Axis)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 50
#DATE= 1939/09/03
; 30-45% activation increase towards Axis
#MOBILIZATION= [30,45] [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Soviets have 1 Amphibious unit within 2-3 hexes wrange of Helsinki port
#CONDITION_POSITION= 196,52 [2,3] [1,1] [2] [116] <47,48>
}

;REMOVE1941
;
; Soviet naval units within range of Stockholm port resulting in a
; 40-55% increase in Swedish activation towards Axis
{
#NAME= Soviet Naval Aggression in the Baltic (Sweden->Axis)
#POPUP= <<TAG_18>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 75
#DATE= 1939/09/03
; 40-55% activation increase towards Axis
#MOBILIZATION= [40,55] [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Soviets have 1 naval unit within 1 hex range of Stockholm port
#CONDITION_POSITION= 183,54 [1,2] [1,1] [2] [116]
}

;REMOVE1941
;
; Soviet naval units in eastern vicinity of Copenhagen port resulting in a
; 15-20% increase in Swedish activation towards Axis
{
#NAME= Soviet Naval Aggression in the Baltic (Sweden->Axis)
#POPUP= <<TAG_19>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 50
#DATE= 1939/09/03
; 15-20% activation increase towards Axis
#MOBILIZATION= [15,20] [1]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Soviets have 1 Amphibious unit within 2-3 hexes range east of Copenhagen port
#CONDITION_POSITION= 171,66 [2,3] [1,1] [2] [116] <47,48>
}

;REMOVE1942
;
; Finnish War Entry:
; Finland declared war on the USSR shortly after Barbarossa was launched 1941/6/22
{
#NAME= Finland Declares War On The USSR
#POPUP= <<TAG_20>>
#IMAGE= finlandenterswar.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#DATE= 1939/09/01
; 100% activation increase towards Axis
#MOBILIZATION= [100,100] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Finland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 39 [1] [0] [0]
; 3rd Line - USSR politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis has 1 unit within 4 hexes of Leningrad
#CONDITION_POSITION= 206,52 [4,4] [1,1] [1] [0]
; Axis has 1 unit within 1 hex of Pskov
#CONDITION_POSITION= 202,59 [1,1] [1,1] [1] [0]
; Axis has 1 unit within 1 hex of Ostrov
#CONDITION_POSITION= 202,62 [1,1] [1,1] [1] [0]
; Axis has 1 unit within 1 hex of Polotsk
#CONDITION_POSITION= 202,66 [1,1] [1,1] [1] [0]
; Axis have 1 unit within 5 hexes of Novgorod
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
}

;REMOVE1941
;
; Axis invasion of Netherlands pushes Belgium into the Allied camp
; 20% increase in Belgian activation towards Allies:
{
#NAME= Axis Invades Netherlands (Belgium->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 10
#TRIGGER= 100
#DATE= 1939/09/01
; 20-20% activation increase towards Allies
#MOBILIZATION= [20,20] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit within 2 hexes of Amsterdam
#CONDITION_POSITION= 156,75 [2,2] [1,1] [1] [0]
; Axis has 1 unit within 2 hexes of Antwerp
#CONDITION_POSITION= 155,78 [2,2] [1,1] [1] [0]
}

;REMOVE1941
;
; Fall of Brussels resulting in a 3-5% increase 
; in Italian mobilization towards Axis
{
#NAME= Collapse of Belgium (Italy->Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 75
#DATE= 1940/01/01
; 3-5% mobilization increase towards Axis
#MOBILIZATION= [3,5] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Belgium politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
;
{
#NAME= Italy Mobilizes In Response To Allied Invasion Preparations (Italy->Axis)
#POPUP= <<TAG_42>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#DATE= 1939/09/01
; 15-25% mobilization increase towards Axis
#MOBILIZATION= [15,25] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
; 7 or more Allied naval units within 18 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [18,18] [7,7] [2] [0]
}

;REMOVE1941
;
{
#NAME= US Swings To The Axis In Response To Allied Preparations To Invade Italy (USA->Axis)
#POPUP= <<TAG_43>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1939/09/01
; 5-12% mobilization increase towards Axis
#MOBILIZATION= [5,12] [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
; 7 or more Allied naval units within 18 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [18,18] [7,7] [2] [0]
}

;REMOVE1941
;
{
#NAME= Franco Swings To The Axis In Response To Allied Preparations To Invade Italy (Spain->Axis)
#POPUP= <<TAG_45>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1939/09/01
; 5-12% mobilization increase towards Axis
#MOBILIZATION= [5,12] [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
; 7 or more Allied naval units within 18 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [18,18] [7,7] [2] [0]
}

;REMOVE1941
;
; Axis land units within range of Paris resulting in a
; 5-10% increase in Italian activation towards Axis
{
#NAME= Collapse of France (Italy->Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1940/01/01
; 5-10% activation increase towards Axis
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis have 2 units within a 3 hex range of Paris
#CONDITION_POSITION= 151,84 [3,3] [2,2] [1] [0]
}

;REMOVE1941
;
; Allies abandon their land positions in the Mediterranean resulting in a
; 0% increase in Italian mobilization towards Axis
; This is for informational purposes only
{
#NAME= Allies Abandon Mediterranean Positions (Italy->Axis) (Gibraltar)
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1939/09/01
; 0% mobilization increase towards Axis
#MOBILIZATION= [0,0] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; UK abandons Gibraltar
#CONDITION_POSITION= 136,114 [0,0] [0,0] [2] [0]
}

;REMOVE1941
;
; This is for informational purposes only
{
#NAME= Allies Abandon Mediterranean Positions (Italy->Axis) (Malta)
#POPUP= <<TAG_22>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1939/09/01
; 0% mobilization increase towards Axis
#MOBILIZATION= [0,0] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; UK abandons Malta
#CONDITION_POSITION= 175,114 [0,0] [0,0] [2] [0]
}

;REMOVE1941
;
; This is for informational purposes only
{
#NAME= Allies Abandon Mediterranean Positions (Italy->Axis) (Cairo)
#POPUP= <<TAG_23>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1939/09/01
; 0% mobilization increase towards Axis
#MOBILIZATION= [0,0] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; UK abandons Cairo
#CONDITION_POSITION= 208,126 [10,10] [0,0] [2] [0]
}

;REMOVE1941
;
; This is for informational purposes only
{
#NAME= Allies Abandon Mediterranean Positions (Italy->Axis) (Tunis)
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1939/09/01
; 0% mobilization increase towards Axis
#MOBILIZATION= [0,0] [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; France abandons Tunis
#CONDITION_POSITION= 167,112 [5,5] [0,0] [2] [0]
}

;REMOVE1941
;
; This is for informational purposes only
{
#NAME= Allies Abandon Mediterranean Positions (Italy->Axis) (Damascus)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1939/09/01
; 0% mobilization increase towards Axis
#MOBILIZATION= [0,0] [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; France abandons Damascus
#CONDITION_POSITION= 218,119 [5,5] [0,0] [2] [0]
}

;REMOVE1941
;
; Allies abandon their land positions in the Mediterranean resulting in a
; 1-2% increase in Italian activation towards Axis:
{
#NAME= Allies Abandon Mediterranean Positions (Italy->Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 40
#DATE= 1939/09/03
; 1-2% activation increase towards Axis
#MOBILIZATION= [1,2] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; UK abandons Gibraltar OR
#CONDITION_POSITION= 136,114 [0,0] [0,0] [2] [0]
; UK abandons Malta OR
#CONDITION_POSITION= 175,114 [0,0] [0,0] [2] [0]
; UK abandons Cairo OR
#CONDITION_POSITION= 208,126 [10,10] [0,0] [2] [0]
; France abandons Tunis OR
#CONDITION_POSITION= 167,112 [5,5] [0,0] [2] [0]
; France abandons Damascus
#CONDITION_POSITION= 218,119 [5,5] [0,0] [2] [0]
}

;REMOVE1941
;
; Allies Invade Iraq resulting in a random
; 5-7% increase in Italian mobilization towards Axis:
{
#NAME= Allies Invade Iraq (Italy->Axis)
#POPUP= <<TAG_26>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DATE= 1939/09/01
; 5-7% mobilization increase towards Axis
#MOBILIZATION= [5,7] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Allies invade Iraq
#CONDITION_POSITION= 234,120 [2,2] [1,1] [2] [112]
}

;REMOVE1942
;
; US naval units near Spain
; 25-35% increase in Spanish mobilization towards Axis
{
#NAME= US Naval Aggression Near Spain (Spain->Axis)
#POPUP= <<TAG_27>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 50
#DATE= 1939/09/01
; 10-15% mobilization increase towards Axis
#MOBILIZATION= [10,15] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; US has 1 Amphibious unit within 1-2 hexes of Bilbao port OR
#CONDITION_POSITION= 141,97 [1,2] [1,1] [2] [115] <47,48>
; US has 1 Amphibious unit within 1-2 hexes of Lisbon port OR
#CONDITION_POSITION= 127,108 [1,2] [1,1] [2] [115] <47,48>
; US has 1 Amphibious unit within 1-2 hexes of Valencia port OR
#CONDITION_POSITION= 146,107 [1,2] [1,1] [2] [115] <47,48>
; US has 1 Amphibious unit within 1-2 hexes of Barcelona port OR
#CONDITION_POSITION= 151,102 [1,2] [1,1] [2] [115] <47,48>
}

; Axis land units in England resulting in a
; 6-12% increase in Spanish mobilization towards Axis:
{
#NAME= Sealion (Spain->Axis)
#POPUP= <<TAG_28>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 10
#DATE= 1941/03/01
; 6-12% mobilization increase towards Axis
#MOBILIZATION= [6,12] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has captured and holds London OR
#CONDITION_POSITION= 147,77 [0,0] [1,1] [1] [0]
; Axis has captured and holds Manchester
#CONDITION_POSITION= 142,72 [0,0] [1,1] [1] [0]
; Axis has captured and holds Liverpool
#CONDITION_POSITION= 141,72 [0,0] [1,1] [1] [0]
}

; Remove 1941
;
; British abandon Gibraltar resulting in a
; 8-12% increase in Spanish activation towards Axis:
{
#NAME= Allies Abandon Mediterranean Positions (Spain->Axis)
#POPUP= <<TAG_29>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1939/09/01
; 8-12% activation increase towards Axis
#MOBILIZATION= [8,12] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Italy politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 59 [1] [0] [0]
; UK abandons Gibraltar
#CONDITION_POSITION= 136,114 [0,0] [0,0] [2] [0]
}

; British abandon Gibraltar resulting in a
; 8-12% increase in Spanish activation towards Axis:
{
#NAME= Allies Abandon Mediterranean Positions (Spain->Axis)
#POPUP= <<TAG_29>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1939/09/01
; 8-12% activation increase towards Axis
#MOBILIZATION= [8,12] [1]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; UK abandons Gibraltar
#CONDITION_POSITION= 136,114 [0,0] [0,0] [2] [0]
}

; Axis successes in Egypt inspire Franco
; 6-12% increase in Spanish mobilization towards Axis:
{
#NAME= Sealion (Spain->Axis)
#POPUP= <<TAG_30>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
#DATE= 1939/09/01
; 6-12% mobilization increase towards Axis
#MOBILIZATION= [6,12] [1]
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
; Axis has captured and holds Suez OR
#CONDITION_POSITION= 210,126 [0,0] [1,1] [1] [0]
; Axis has captured and holds Port Said
#CONDITION_POSITION= 209,123 [0,0] [1,1] [1] [0]
; Axis forces advance on Gaza
#CONDITION_POSITION= 214,124 [2,2] [2,2] [1] [0]
}

;REMOVE1942
;
; US naval units near Scandinavia
; 25-35% increase in Swedish mobilization towards Axis
{
#NAME= US Naval Aggression Near Scandinavia (Sweden->Axis)
#POPUP= <<TAG_31>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 103
#TRIGGER= 50
#DATE= 1939/09/01
; 25-35% mobilization increase towards Axis
#MOBILIZATION= [25,35] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; US has 1 naval unit within 2 hex range of Narvik port OR
#CONDITION_POSITION= 180,19 [2,2] [1,1] [2] [115]
; US has 1 naval unit within 2 hex range of Trondheim port
#CONDITION_POSITION= 167,39 [2,2] [1,1] [2] [115]
; US has 1 naval unit within 2 hex range of Bergen port OR
#CONDITION_POSITION= 154,51 [2,2] [1,1] [2] [115]
; US has 1 naval unit within 2 hex range of Stavanger port
#CONDITION_POSITION= 157,55 [2,2] [1,1] [2] [115]
; US has 1 naval unit within 2 hex range of Kristiansand port
#CONDITION_POSITION= 163,58 [2,2] [1,1] [2] [115]
; US has 1 naval unit within 3 hex range of Oslo port
#CONDITION_POSITION= 167,53 [3,3] [1,1] [2] [115]
}

;REMOVE1941
;
; German Units in Iraq trigger a random
; 45-55% increase in Vichy Syrian mobilization towards Axis
{
#NAME= German Units In Iraq (Syria->Axis)
#POPUP= <<TAG_32>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 105
#TRIGGER= 50
#DATE= 1939/09/03
; 45-55% mobilization increase towards Axis
#MOBILIZATION= [45,55] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
; 1st Line - France politically aligned with Allies (fully active) and surrendered
; 1st Line - UK politically aligned with Allies and not surrendered
; 1st Line - Egypt politically aligned with Allies (fully active) and NOT surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
#CONDITION_POSITION= 234,120 [2,2] [1,1] [1] [45]
}

; Axis land units in England resulting in a
; 45-55% increase in Turkish mobilization towards Axis:
{
#NAME= Sealion (Turkey->Axis)
#POPUP= <<TAG_33>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 10
#DATE= 1939/09/01
; 45-55% activation increase towards Axis
#MOBILIZATION= [45,55] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has captured and holds London OR
#CONDITION_POSITION= 147,77 [0,0] [1,1] [1] [0]
; Axis has captured and holds Manchester
#CONDITION_POSITION= 142,72 [0,0] [1,1] [1] [0]
; Axis has captured and holds Liverpool
#CONDITION_POSITION= 141,72 [0,0] [1,1] [1] [0]
}

;AMEND1942 (INCREASE TURKEY'S MOBILIZATION AND REMOVE THIS IN 1942)
; Axis land units 1 hex from Sevastopol resulting in a
; 5-10% increase in Turkish mobilization towards Axis
{
#NAME= Axis Advance On Sevastopol (Turkey->Axis)
#POPUP= <<TAG_34>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DATE= 1941/05/25
; 5-10% mobilization increase towards Axis
#MOBILIZATION= [5,10] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1-2 units 1 hex from Sevastopol
#CONDITION_POSITION= 212,96 [1,1] [1,2] [1] [0]
}

; Allies take Rhodes
; 15-25% increase in Turkish mobilization towards Allies
{
#NAME= Allies in Rhodes (Turkey->Allies)
#POPUP= <<TAG_35>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
#DATE= 1939/09/01
; 15-25% mobilization increase towards Allies
#MOBILIZATION= [15,25] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies have 1 unit in Rhodes
#CONDITION_POSITION= 202,113 [0,0] [1,1] [2] [0]
}

;AMEND1942 (INCREASE TURKEY'S MOBILIZATION AND REMOVE THIS IN 1942)
{
#NAME= Axis Advance To Sevastopol (Turkey->Axis)
#POPUP= <<TAG_36>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 50
#DATE= 1939/09/01
; 10-20% mobilization increase towards Axis
#MOBILIZATION= [10,20] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis has 1 unit in Sevastopol
#CONDITION_POSITION= 212,96 [0,0] [1,1] [1] [0]
}

{
#NAME= Axis Conquer Egypt (Turkey->Axis)
#POPUP= <<TAG_37>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 50
#DATE= 1939/09/01
; 10-20% mobilization increase towards Axis
#MOBILIZATION= [10,20] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Egypt politically aligned with Allied and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
;
; Event for Yugoslavian mobilization if the UK
; has lost London so cannot support a pro-Allied coup there
{
#NAME= Yugoslavia Signs The Tripartite Pact (Yugoslavia->Axis)
#POPUP= <<TAG_38>>
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 120
#TRIGGER= 100
#DATE= 1941/03/28
;200% mobilization increase towards Axis
#MOBILIZATION= [200,200] [1]
;Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Germany politically aligned with Axis and not surrendered
; 3rd Line - France politically aligned with Allies and surrendered
; 4th Line - Italy politically aligned with Axis and not surrendered
; 5th Line - Yugoslavia politially aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 120 [1] [0] [0]
; Axis has 1 unit in London
#CONDITION_POSITION= 147,77 [0,0] [1,1] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED AI
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1942
;
; Axis land units in UK resulting in a
; 1-2% increase in USA activation towards Allies:
{
#NAME= ALLIED AI: Axis Units In The UK (USA->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 1-2% activation increase towards Allies
#MOBILIZATION= [1,2] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in the UK within 10 hexes of Manchester
#CONDITION_POSITION= 142,72 [10,10] [1,1] [1] [0]
}

;REMOVE1942
;
; Axis land units in UK resulting in a
; 1-2% increase in USA activation towards Allies:
{
#NAME= ALLIED AI: Axis Units In The UK (USA->Allies) Expert level
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 1-2% activation increase towards Allies
#MOBILIZATION= [1,2] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in the UK within 10 hexes of Manchester
#CONDITION_POSITION= 142,72 [10,10] [1,1] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS AI
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
;
; Allies Naval Patrols Near Norway
; 0% increase in Norwegian mobilization towards Axis
; This is for informational purposes only
{
#NAME= AXIS AI: Allied Naval Presence Near Norwegian Convoy Lines (Norway->Axis)
#POPUP= <<TAG_39>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1939/09/01
; 0% mobilization increase towards Axis
#MOBILIZATION= [0,0] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies on the Norwegian convoy line
#CONDITION_POSITION= 155,43 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,45 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,47 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 178,19 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 176,20 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 174,21 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 172,22 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 172,24 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 170,25 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 170,27 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 168,28 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 168,30 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 167,31 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 166,33 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 164,34 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 162,35 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 162,37 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 160,38 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 158,39 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 158,41 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 156,42 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,49 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,51 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,53 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,55 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,57 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 157,58 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 159,59 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,60 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,62 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,64 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,66 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,68 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,60 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,69 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 162,70 [1,1] [1,1] [2] [0]
}

;REMOVE1940
;
; Allies Naval Patrols Near Norway
; 1-3% increase in Norwegian mobilization towards Axis
{
#NAME= AXIS AI: Allied Naval Presence Near Norwegian Convoy Lines (Norway->Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 78
#TRIGGER= 100
#DATE= 1939/09/01
; 1-4% mobilization increase towards Axis
#MOBILIZATION= [1,4] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies on the Norwegian convoy line
#CONDITION_POSITION= 155,43 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,45 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,47 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 178,19 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 176,20 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 174,21 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 172,22 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 172,24 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 170,25 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 170,27 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 168,28 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 168,30 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 167,31 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 166,33 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 164,34 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 162,35 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 162,37 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 160,38 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 158,39 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 158,41 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 156,42 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,49 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,51 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,53 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,55 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 155,57 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 157,58 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 159,59 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,60 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,62 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,64 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,66 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,68 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,60 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 161,69 [1,1] [1,1] [2] [0]
#CONDITION_POSITION= 162,70 [1,1] [1,1] [2] [0]
}

{
#NAME= AXIS AI: Fall of Moscow to Axis (Turkey -> Axis)
#POPUP= <<TAG_40>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 5
#DATE= 1939/09/03
; 20-40% activation increase towards Axis
#MOBILIZATION= [20,40] [1]
; Set variable conditions:
; 1st Line - France aligned with Allies and surrendered
; 2nd Line - Germany aligned with Axis and not surrendered
; 3rd Line - Italy aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Germany Occupies Moscow
#CONDITION_POSITION= 221,65 [0,0] [1,1] [1] [0]
}

{
#NAME= AXIS AI: Fall of Moscow to Axis (Turkey -> Axis)
#POPUP= <<TAG_41>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 5
#DATE= 1939/09/03
; 20-40% activation increase towards Axis
#MOBILIZATION= [20,40] [1]
; Set variable conditions:
; 1st Line - France aligned with Allies and surrendered
; 2nd Line - Germany aligned with Axis and not surrendered
; 3rd Line - Italy aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Germany Occupies Moscow
#CONDITION_POSITION= 221,65 [0,0] [1,1] [1] [0]
}